PATCH NOTES
10/10/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- Fixed UI issue in Kombo Trials mode when using Mouse and Keyboard input device
- Fixed UI issues in the Store tab to better reflect available products
- Fixed issue where purchased items were not being granted instantly
NINTENDO SWITCH
General Fixes & Adjustments
- Various visual and cosmetic bug fixes
- Fixed issues where audio sliders would be set to 0 on restart
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Fixed several visual issues during brutalities
- Fixed issue that could cause some Finishers to trigger out of range
Invasions
- Completing Towers now also awards Points in addition to completing Challenges
- Towers of Time Challenges are now shown in the pause menu
- Fixed some Talismans not being able to have their Element changed during Forging
- Fixed God Blast, Icy Fart, & Scorpion Spear Talismans not being able to be Forged
- Fixed Uppercut, Cowl, Skull, & Meteor Storm Talismans not being able to be Legendary when Liquified Shadows Komponent is used during Forging
Online
- Fixed issue that could disconnect users from a KOTH match if a player fighting left the match with specific timing
Character Specific Adjustments
- Main Fighters
- Kenshi
- Fixed issue where Uppercut Jump Cancel when in Sento Stance could be performed if a previous Uppercut was a Kounter or Punish
- Cyrax
- Fixed several visual issues with finishers when done at specific areas of certain Arenas
- Sektor
- Fixed several visual issues with finishers when done at specific areas of certain Arenas
- Noob Saibot
- Fixed Exorcism being applied when Ghostball is reflected
- Fixed issue where Uppercut Jump Cancel when in Embrace Khaos is Expired could be performed if a previous Uppercut was a Kounter or Punish
- Fixed several visual issues with finishers when done at specific areas of certain Arenas
- Kano (Kameo)
- Fixed autoblock not triggering after Eye Laser
- Kenshi
9/24/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- Various fixes to improve game stability
- Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
- Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
- Added a new graphical setting to disable the Film Grain effect
- Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
- Implemented first pass of Razer RGB peripheral support for certain in-game sequences
- Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
- Various UI fixes and improvements
- Various Mouse & Keyboard input device related fixes
- Resolved issues that occurred when using Low graphics settings
- Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
- Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings
KHAOS REIGNS CONTENT UPDATE
- Additional Story Content has been added – Part 2: Khaos Reigns
FREE CONTENT UPDATE
- Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
ALL PLATFORMS
General Fixes & Adjustments
- Title updated to Khaos Reigns
- Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Cyrax Fighter to Roster
- Added Sektor Fighter to Roster
- Added Noob Saibot Fighter to Roster
- Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
- Added several new Brutalities for players to discover
- Fixed several visual issues during brutalities
- Added Kameo ease of use information shown during Kameo Selection
- Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
- Adjusted distance that Fighters move when performing a buffered backdash after an attack
- Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
- Fixed issue that could cause players in Invasions to not use the latest hotfix data
Invasions
- Added Towers of Time which now resides where the Gateway Mesa was
- You can now also enter Towers of Time from the Main Menu > Towers
- •Added Towers of Time Challenges & Leaderboard with placement rewards
- Added Map to Mesa Pause Menu which shows pathways & key locations
Online
- Added Warrior Shrine
- Added Online Practice Mode
Character Specific Adjustments
- Main Fighters
- Ashrah
- Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
- Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight
- Baraka
- (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected
- General Shao
- Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)
- Geras
- Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
- History Lesson now recovers 17 frames faster on miss
- Havik
- Added new Move Nether Snatcher & Enhanced Nether Snatcher
- Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
- Added new Move Enhanced Corpse Taunt
- Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
- Helping Hand armor now starts on frame 6 (was frame 10)
- Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
- Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
- Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
- Fixed missing sound effects on Neoplasm when the projectile is parried
- Johnny Cage
- Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
- Kitana
- Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried
- Kung Lao
- Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
- Shaolin Spin can now move forward or backward while holding Front Kick button
- Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
- Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
- Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block
- Li Mei
- Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
- Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow
- Liu Kang
- Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)
- Raiden
- Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land
- Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
- Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead
- Scorpion
- Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit
- Sindel
- Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
- Fixed Kartwheel having incorrect frame data shown in Practice Mode
- Smoke
- Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
- Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
- Invisibility now goes away when hit by a parry attack
- Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
- Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing
- Shang Tsung
- Added new move Kameo Kopy & Enhanced Kameo Kopy
- Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
- Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
- Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
- Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
- Bed of Spikes & Enhanced Bed of Spikes now appear faster
- Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
- Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss
- Tanya
- Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
- Divine Protection now parries projectiles and allows for follow-ups with max charge
- Deity Push now has a different hit reaction with increased damage scaling
- Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
- During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
- During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
- During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
- During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
- Fixed issues with Guidance lingering in certain situations
- Omni-Man
- Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown
- Quan Chi
- Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
- Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
- Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
- Fixed visual issue with Zone of Waste lingering during brutalities
- Homelander
- Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
- Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
- Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
- Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
- Fixed issue with Flight speed being reduced after performing (Air) God Complex
- Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
- Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues
- Takeda
- Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
- Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
- Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
- Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
- Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
- Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
- Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
- Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
- Shooting Star does 10 more damage
- Smart Shuriken explosion does 10 more damage
- (Air) Rushing Nimbus Attack first attack does no damage scaling
- (Air) Enhanced Rushing Nimbus Attack does 30 more damage
- If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
- Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
- Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
- Cyrax (Kameo)
- Self-Destruct no longer lingers when the round ends
- Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles
- Darrius (Kameo)
- Ground Invitational and Army of Two can now be performed after Volleyballistic
- Fixed Army of Two attack going in the wrong direction under certain circumstances
- Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
- Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
- Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner
- Frost (Kameo)
- Fixed Ice Krash & Frosty's Revenge not being possible as a reversal
- Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant
- Goro (Kameo)
- Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner
- Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled
- Jax (Kameo)
- Added new move Gotcha Grab
- Kano (Kameo)
- Eye Laser now has multiple hits when blocked & has a longer recharge delay
- Kung Lao (Kameo)
- Added new moves Orbiting Hat & Wobbly Hat
- Spin can no longer sometimes auto face during the first few frames
- Buzz Saw can no longer sometimes auto face during the first few frames
- Motaro (Kameo)
- Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
- Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks
- Sektor (Kameo)
- Added alternate Fatal Blow attack by pressing R1 during startup
- Activate Homing is now performed by holding R1
- Tele-Punch starts up 2 frames faster
- Fixed visual issue with Up Rocket causing ground impact effects after it has been parried
- Shujinko (Kameo)
- Added new move Kingdoms Krumble
- Added new move Waterfall Chop
- Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner
- Sonya (Kameo)
- Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
- Sonya is now vulnerable for 17 more frames after Leg Grab misses
- Sub-Zero (Kameo)
- Added new moves Deep Freeze & Iceball Special
- Fixed visual effects issues when partner misses with their Fatal Blow
- Stryker (Kameo)
- Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling
- Tremor (Kameo)
- Crystal Wall Punch is now mid (was high)
- Khameleon (Kameo)
- Added new move Alternate Disguises
- If either of the first two hits during Roll are Up Blocked, the final hit will not come out
- Fan Toss can no longer sometimes auto face during the first few frames
- Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over
- Mavado (Kameo)
- Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen
- Ferra (Kameo)
- Torr Stance: Slide! has 2 more recovery frames on block
- Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss
- Ashrah
7/24/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- Various fixes to improve game stability
- Resolved stability issues when using 60 FPS Mode
- Resolved Match Replay errors when the match was played with 60 FPS Mode enabled
- When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modes
PLAYSTATION
General Fixes & Adjustments
- Various fixes to improve game stability
- Resolved stability issues when using 60 FPS Mode
- Resolved Match Replay errors when the match was played with 60 FPS Mode enabled
- When the experimental 60 FPS Mode is enabled it will now also take effect in Online Modes
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Takeda Fighter to Roster
- Added Ferra Kameo to Roster
- Added MK '95 skins for Reptile, Smoke, & Sub-Zero
- Added UMK3 skins for Rain & Ermac and Order of Darkness skin for Quan Chi
- Fixed several visual issues during brutalities
- Fixed “Happy Endings” trophy/achievement not able to be unlocked on multiple platforms if the account is linked
- Fixed move list issues in Story Mode when playing as Shang Tsung and morphed into opponents
- Fixed several visual issues that could occur if playing while the game is partially installed
- Fixed issue that could cause some characters to remain invulnerable for longer than intended if remaining idle after hitting a Fatal Blow
- Fixed rare issue that could cause some characters to have no repel active if remaining idle after hitting a synchronized attack
- Fixed a rare issue that could cause Kameos to be vulnerable while getting up from a knockdown hit reaction
- Fixed several airborne Special Moves that allowed buffered Jumping Attacks not scanning for Air Special Moves at a higher priority
- Fixed rare instances where the recovery of the Main Fighter after a Kameo was hit during a Summon Attack could be inconsistent for some characters
- Uppercut Jump Cancel (Down + Back Punch, Up + Block on Kounter/Punish) now has 4 hits of armor, has consistent damage scaling, along with slowing down the opponent & pulling them towards while disabling the opponent's ability to Breaker or use a Kameo until they land
- The following moves are now considered airborne when the character is visually off the ground:
- Havik - Twisted Torso
- Johnny Cage - Back To The Footure (Towards + Front Punch, Back Punch, Back Kick)
- Kitana - Who Runs The World (Away + Front Punch, Back Kick)
- Mileena - during Throw Backward hit animation
- Omni-Man - Viltrumite Stance Up And Away, during Bootstain (Jump Front Punch, Back Punch, Front Punch + Front Kick) & Shoeshine (Jump Front Punch, Back Punch, Front Punch, Front Punch + Front Kick, Hold Towards) hit animation, and during Throw Backward hit animation
- Reptile - Full Charge Devastating Blow (Away + Back Punch Hold Maximum)
- Scorpion - during Throw Backward hit animation
- Sindel - Royal Dismissal (Back Punch, Back Kick, Back Kick), Off The Top (Away + Back Punch, Front Kick, Back Punch), and during Throw Backward hit animation
- Smoke - Vicious Vapors hit animation
- Sub-Zero - Throw Backward hit animation
- Tanya - Brought Low (Front Kick, Front Punch + Front Kick) hit animation
- The following Kameo moves now select a location based on the side of the screen that their partner is on, was previously based on the partner's facing
- Scorpion - Fire Breath
- Scorpion - Get Over Here
- Sareena - Jataaka's Kurse
- Shujinko - Passing Time
- Motaro - Centaurian Warp
Invasions
- Fixed issue that allowed certain Kameos moves to cause a Kritical Hit on allies
- Optional Encounters are labeled as optional on the Encounter breakdown
Online
- Fix for crash that could occur in King of the Hill if a player repeatedly disconnects and reconnects in the consoles network settings
- Fixed incorrect All-Time Stats being displayed if the user is on a different platform
Practice
- Fixed issue with Super Fill Amount setting not being used when initially loading in after switching Kameos in Practice Settings
Character Specific Adjustments
- Main Fighters
- Baraka
- Baraka Barrage 3rd hit now has 11 more frames of hit advantage
- Improved auto-facing on (Air) Death Spin & (Air) Enhanced Death Spin final hit
- Geras
- Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/miss
- Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when the opponent is hit from behind
- Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks
- Kitana
- Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has increased hit advantage on the first 3 hits
- Kenshi
- Fixed Ancestor being able to be hit by the following projectiles after they have disappeared
- Mileena Straight Sai
- Mileena Low Sai
- Ashrah Heaven's Beacon
- Reptile Force Ball
- Havik
- Fixed animation issue during Brutality victory
- Fixed missing sound effects when Neoplasm is blocked
- Li Mei
- New attack Rising Sun (Away + Back Punch, Back Kick) added
- Forces of Light (Front Punch, Back Punch) moves further forward
- Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forward
- Double Palm (Away + Back Punch) cancel frame is 1 frame earlier
- Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames faster
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation
- Increased walk speed
- Liu Kang
- Dragon's Tail first hit has 28 more frames of hit advantage
- Nitara
- (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerability
- (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerability
- Bloody Bolt can no longer be cancelled into air specials on block or miss
- Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blocked
- Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or miss
- (Air) Dash landings now allow buffered Basic Attacks
- Enhanced Leap of Faith can be cancelled 3 frames earlier
- Raiden
- Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation
- Reptile
- Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility active
- Scorpion
- Side Kick (Back Kick) now has 9 more frames of hit advantage
- First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special moves
- Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a combo
- Fatal Blow hit region size increased when opponent is in a combo
- Fixed visual effects from Enhanced Devouring Flame lingering during brutalities
- Sindel
- Fixed Kartwheel using incorrect animation when it is Up Blocked
- Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)
- Smoke
- Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames faster
- Sub-Zero
- Heavy Toe (Front Kick) has 2 more frames of hit advantage
- Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a combo
- Deadly Vapors no longer enables autoblock the first time in a combo
- Fixed Ice Klone Charge hit region lingering after connecting with one character
- Tanya
- No longer considered airborne during part of her hit animation for Back Throw
- Omni-Man
- Fatal Blow first hit no longer causes stumble animation when blocked
- Fixed Invincible Rush overhead using incorrect animation when it is Up Blocked
- Quan Chi
- Added new attack Best Foot Backward (Down + Towards + Back Kick)
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
- Peacemaker
- Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape
- Ermac
- Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack misses
- Fixed animation issue during Brutality victory
- Homelander
- (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on block
- (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recovery
- Fixed 2nd & 3rd hit of Fatal Blow not breaking armor
- Fixed issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeated
- Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration ends
- Fixed rare bug that could cause Flight to persist if winning a round under certain conditions
- Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blocked
- Adjusted camera when Blast Off is used
- Fixed lingering sound effects when laser attacks are interrupted during start-up
- Fixed audio issue with performing a practice reset after connecting Homelander's “Hear No Evil” (Away + Front Kick)
- Cyrax (Kameo)
- Cyrax can now move while holding Self-Destruct
- Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destruct
- Cyrax will drop his bomb if he is hit while holding Self-Destruct
- Self-Destruct explosion hit region increased & has 1 more active frame
- Kopter Chopper can now choose to direct the opponent being hit to fly towards or away
- Horizontal Kopter Chopper now has a white glow on Cyrax when it is executed
- Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabled
- Darrius (Kameo)
- New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturn
- New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturn
- Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hits
- Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hit
- Jump cancel after The Double Whammy hits can be performed by holding up
- The Double Whammy hit reaction gravity adjusted
- Twister Kicks first two hits no longer cause stumble animation when blocked
- Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended location
- Frost (Kameo)
- Added new move Ice Wall (Down + Kameo Button)
- Fixed several visual issues that could occur with Forward Throw brutality
- Goro (Kameo)
- Increased recharge rate of Punch Walk
- Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performed
- Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punches
- Shokan Stomp now has a white glow on Goro when it is executed
- Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabled
- Jax (Kameo)
- Reduced recharge rate of Energy Wave & it now recovers 10 frames faster on block or miss
- Kung Lao (Kameo)
- Away We Go will no longer interact with a player who is in a hit reaction
- Motaro (Kameo)
- Centaurian Warp will no longer interact with a player who is in a hit reaction
- Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delay
- Fatal Blow Charge! now has armor
- Fixed rare issue which could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander's Flight
- Scorpion (Kameo)
- Added new move Aura of Flame (Hold Kameo Button during Fire Breath)
- Sektor (Kameo)
- Activate Homing now fires two missiles instead of one
- Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a combo
- When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Button
- Activate Homing now has a white glow on Sektor when it is executed
- Fixed Activate Homing sometimes being able to be performed while Kameos are disabled
- Shujinko (Kameo)
- Shujinko will no longer take double damage during a specific window of Homelander's Flight Air Laser
- Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a combo
- Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponent
- Fixed issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor's Crystal Armor active
- Sub-Zero (Kameo)
- Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabled
- Khameleon (Kameo)
- Fan Lift will no longer interact with a player who is in a hit reaction
- If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blocking
- Sai Toss has 31 more frames of vulnerability to attacks
- Roll has 18 more frames of vulnerability to attacks on hit or miss
- Glow has 44 more frames of vulnerability to non-projectile attacks
- Glaive has 9 more frames of vulnerability to attacks
- Fan Toss has 45 more frames of vulnerability to attacks
- Fan Lift has 29 more frames of vulnerability to attacks
- Janet Cage (Kameo)
- Fixed issue with Stunt Double lingering when Sindel hits opponent's Kameo with Enhanced Queen's Kommand
- Mavado (Kameo)
- Best Feet Forward & Nindrop now have a maximum height they can be performed at
- Baraka
6/4/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
- Various fixes to improve game stability
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Homelander Fighter to Roster
- Added Mileena announcer
- Added Earthrealm skins for Kitana, Mileena & Reptile
- Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
- Adjusted pushback distance during start-up of throws at very close range
- Fixed several visual issues during brutalities
- Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
- Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
- Fixed several instances of facial animations lingering longer than intended
- Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
- Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Invasions
- Added ability to turn around while traversing between Encounters
- Added ability to preview rewards before a Boss Fight
- Added additional reward information to Seasonal Towers
- Added Elemental advantage & disadvantage indicators on some Encounters
- Increased inventory slots for Talismans & Relics
- Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
- Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
- Fixed an issue causing incorrect elements to display during Character Trials
- Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
- Fixed some rare instances of Maximum Damage triggering unexpectedly
- Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Kustomize Mode
- Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
- Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Character Specific Adjustments
- Main Fighters
- Geras
- Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
- During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
- During Back Throw both characters are considered airborne when Geras hops in the air
- Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
- Havik
- Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
- Kenshi
- Ancestral Guard is now considered airborne when Kenshi is visually off the ground
- Kung Lao
- Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
- Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
- Johnny Cage
- Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
- Li Mei
- Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
- Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
- Mileena
- Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
- Nitara
- Fixed Leap of Faith being unable to hit airborne Kameos
- Reiko
- Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
- Fixed issue with Practice Mode Frame Data display not working with Retaliation
- Scorpion
- Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
- Smoke
- Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
- Tanya
- Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
- Omni-Man
- Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
- Fixed camera issue that could occur if Back Throw is used to defeat the opponent
- Quan Chi
- Zone Of Fear will no longer end early if a Summon Kameo move is performed
- Peacemaker
- Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
- Ermac
- Adjusted hit region of Mass Driver (Back Punch, Front Punch)
- Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
- Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
- Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
- Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
- Kameo Fighters
- Kung Lao (Kameo)
- Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
- Kung Lao (Kameo)
- Sareena (Kameo)
- Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends
- Sektor (Kameo)
- Fixed Up Rocket directional inputs being reversed while performing certain attacks
- Shujinko (Kameo)
- Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
- Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
- Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
- Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker
- Khameleon (Kameo)
- Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
- Mavado (Kameo)
- Fixed Best Feet Forward & Nindrop not being possible after several attacks
- Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once
- Geras
5/7/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- New Online Benchmark UI screen displayed when failing to meet Krossplay Matchmaking FPS or Storage Speed thresholds
- Fixed an issue where the game wouldn't boot properly if using certain 3rd party software
- Fixed a stability issue with Invasions mode's Tarkatan Colony mesa
- Fixed certain stutters that could occur when dropping below 60FPS in an Online match
NINTENDO SWITCH
General Fixes & Adjustments
- Fixed announcer’s voice getting cut off after selecting Arena in practice mode
- Fixed issue where Kung Lao’s hat is missing during the intro cinematic
- Fixed Kenshi’s ‘Festival Disguise’ skin to properly change to equipped palette
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- Added Mavado Kameo to Roster
- Adjusted head physics during The Klassic Brutality
- Fixed rare issue that could cause a crash while using the Copilot feature on Xbox
Online
- Fixed issue that could cause Xbox players to see a blank pop-up when receiving an invite from a Krossplay Private King of the Hill
- Fixed rare crash that could occur while using Social Menu
Invasions
- Some Encounters in Season of Huntress are no longer required to reach the Season Boss
- Dark Star Johnny Cage Energy Balls now do less damage
- Adjusted difficulty of Raiden Trial: IV Encounter
- Fixed rare issue that allowed player to walk through gate in Fengjian Village without using the Tea Kettle key
- Fixed rare issue that could cause some opponents to have incorrect names during Ambush fights
- Fixed rare issue in Tea House Mesa that could cause the camera to behave incorrectly
- Fixed issue that could cause Geras Time Trial III to not complete if he takes damage
- Fixed “Inner Titan” Talisman still granting infinite super meter after the buff has expired
- Fixed rare issue in some encounters that could cause the opponent to have an incorrect animation after winning the match
Character Specific Adjustments
- Main Fighters
- Sub-Zero
- Fixed issue that could cause Ice Slide to clip into opponent when cancelled into from Attacks near the edge of the Arena
- Quan Chi
- Fixed issue with “Charged by Nether” and “Seeking Power” skins using the same palette
- Shujinko (Kameo)
- Adjusted how Kopy Kat & Mimic are displayed in move list
- Fixed issues with move list that could occur after a Practice Reset while morphed into opponent Shang Tsung’s Kameo
- Adjusted when Shujinko can be pushed by opponent during Mimic Triple Ground Skull
- Fixed lingering sound effects that could occur during Mimic Ermac's Death Embrace
- Sonya (Kameo)
- Slightly increased recharge delay of Energy Rings when used more than once in the same combo
- Sub-Zero
4/16/2024
PC STEAM & EPIC GAMES STORE
General Fixes & Adjustments
- Game Stability improvements
- Gameplay Performance improved for most Hardware configurations, including Valve SteamDeck
- Refined Online Benchmark's Storage Speed check to determine Krossplay Matchmaking eligibility
NINTENDO SWITCH
General Fixes & Adjustments
- Fixed visual issue where Liu Kang’s hair would clip through his headband
- Fixed color of certain palettes for Smoke
- Fixed an issue causing a soft lock during KOTH matches
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Ermac Fighter to Roster
- Added Deception skins for Shao Kahn & Sindel and Deadly Alliance skins for Quan Chi & Shang Tsung
- Fixed several visual issues with brutalities
- Improved AI ability to perform and defend against Wakeup & Reversal Attacks
- Guest Users can now access unlocks in Local Versus
- Fixed Gameplay > Pause Delay setting affecting modes outside of gameplay
- Fixed situations where health values displayed during Survivor Tower could be incorrect
- Fixed issue that could cause Daily & Weekly Quests to display incorrect time remaining
- Fixed an issue that could cause Streak Stat to not be tracked properly after Kombat League & KOTH matches
- Fixed situation where game could become unresponsive if internet connection is lost while a DLC character is being purchased from Fighter Select
- Adjusted Fatal Blow Boost timing & damage during Story Mode Kameo Fatal Blows
- Improved timing to be more intuitive for both players regaining control after a Match Extended occurs
- Fixed camera issue that could occur when rapidly entering and exiting Kustomize Photo Mode
- Added missing Lesson Komplete announcer audio on Kombo Challenges
- Fighters can now be rotated in the Premium Shop & Seasonal Store with the Right Stick
- Added Change Pose option in Kustomize Photo Mode
- Fixed issue with Replays where an incorrect name may appear after viewing a Kombat Kard
- Fixed several audio issues with Replays when playing at 1/2 speed
- Fixed issue where game could become unresponsive if user signs out while watching a Replay
- Fixed issue with Kameo moves not executing while the Roster character is performing a dash with specific timing
- Fixed issue that could briefly cause incorrect Victim Regions to be used after duck blocking an attack then letting go of the block button and remaining idle
- Fixed rare situations of incorrect gameplay face animations being displayed
- Adjusted Opponent’s position on the first frame of some standing reactions
- Fixed an issue that was preventing Maximum Damage from triggering in multiplayer modes
- Fixed motion blur during some moves being applied differently for Player 2
Online
- Adjustments to Rollback to improve online performance
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to KOTH Matches
- Fixed several issues with Krossplay & KOTH invites
- Fixed Players Met not updating with players from Private Matches
- Fixed a long delay that could sometimes occur if your opponent's connection is lost during Kasual Versus
- Fixed issue that could cause players to have to wait for the timer to expire if the King leaves the lobby before first match has started
- Fixed issue causing some Quests to track during Private online matches
Invasions
- Fixed Mask consumables not working during Survival missions
- Fixed issue that could cause some opponents to have incorrect names during Endurance & Ambush fights
- Fixed rare situations where a new Endurance fight opponent would not be facing the correct direction
- Fixed visual issue with Endurance matches where some attacks that could cause the opponent to explode twice when defeated
- Fixed issue that could cause Kombo Attacks to not cancel into Talisman Activations
Practice Mode
- Fixed Block Mode > Up Block not working correctly if opponent is hit then player switches sides with a jump attack
- Fixed rare issue causing certain attacks to not trigger Breaker while Kustom Dummy with Breaker Mode On is used
- Fixed damage numbers overlapping during Fatal Blows with multiple hits in quick succession
- Fixed Random Playback Trigger not picking a random recording upon Practice Resetting before the current recording playback finishes
Character Specific Adjustments
- Main Fighters
- Baraka
- Fixed Bleeding Blade unable to trade hits
- General Shao
- Fixed Settled Dispute (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
- Fixed visual issue with Shao not dropping his axe as expected when defeated by a Brutality while performing certain attacks
- Geras
- Added UI element to display the current Hourglass level used by Inevitable & Fixed Point
- Atomic Driver (Jump + Back Punch, Front Punch, Front Punch + Back Punch) now has 2 more frames of hit advantage and releases opponent from the synchronized animation earlier
- Fixed issue that could cause Slow Down (Towards + Front Punch, Back Punch) Stone Tablet to spawn in incorrect location when done near the corner
- Fixed camera issues that could occur during History Lesson while in an online match with high latency
- Havik
- Fixed Batters Up-percut (Down + Back Punch) causing incorrect knockdown animation when hitting a Kameo
- Fixed issue that could cause a Neoplasm projectile to no longer be active if a second Neoplasm attack is done with specific timing in rapid succession
- Fixed Sub-Zero Arctic Armor losing visual effects if Havik's Throws are Escaped
- Kenshi
- Fixed incorrect animation being briefly used if using Sento Stance with Practice Settings -> Team Settings
- Fixed color of Kameo meter if using Sento Stance Ancestor with Practice Settings -> Team Settings
- Liu Kang
- Fixed rare situation that could cause the opponent to face the wrong direction when hit with Low Dragon
- Mileena
- Fixed rare issue that could cause Roll to use an incorrect animation when interacting with some Modifiers
- Nitara
- Fixed Deep Slash (Jump + Front Punch) not being able to combo into Hex Kick (Front Kick)
- Fixed rare issue with (Air) Dash specials which could cause Enhanced (Air) Dash to be prioritized if Nitara performs a grounded attack the same frame as landing after an (Air) Dash
- Raiden
- Electromagnetic Storm no longer pulls in airborne opponents that are not in a combo, has less pushback on block for all hits except final hit, and does 27 less damage
- Electromagnetic Storm & Enhanced Electromagnetic Storm no longer hit airborne opponents that are not in a combo and have 10 more frames of recovery on block
- Increased recovery on miss of Electric Fly & (Air) Electric Fly by 8 frames
- Razzle Dazzle & Enhanced Razzle Dazzle has 1 more start-up frame, 5 more blockstun frames, and increased pushback on block
- While Electric Charge is active, Razzle Dazzle & Enhanced Razzle Dazzle will gain extra block stun and pushback if (Back Punch) is held
- Enhanced Razzle Dazzle follow-up has a different hit reaction
- Electric Charge takes twice as long to reach maximum charge
- Fixed lingering audio if Lightning Strikes (away + Back Punch) is interrupted by a Kameo Partner
- Rain
- Added new Basic Attacks, Shipwrecker (Towards + Front Punch) & Puddle Step (Away + Front Kick)
- Added new Kombo Attacks, Kraken Killer (Towards + Front Punch, Back Punch) & Surface Breacher (Away + Front Kick, Back Kick)
- When It Rains... (Back Punch, Front Punch, Front Punch) first hit has 2 more frames of hit advantage
- Flood Gate (Towards + Back Punch) has 7 more frames of hit advantage & recovers 2 frames slower on hit
- Undertow (Towards + Back Punch, Front Punch) has 5 more frames of hit advantage, 5 less blockstun frames, & recovers 5 frames faster
- Waterwhirled (Towards + Back Punch, Front Punch, Front Kick) starts up 5 frames faster
- Water Beam Charge can now be cancelled into some other Special Moves
- Water Beam Charge Cancel can now be done 5 frames faster & only be used once per Kombo
- Rain God now has 4 more frames of start-up when done as a cancel during a combo
- Fixed being unable to duck block after dashing during Water Beam Charge Cancel or Hydropho-Kick Charge Cancel
- Reptile
- Killer Kick (Front Punch, Front Punch, Back Kick) can now be cancelled into (Air) Falling Fangs
- Froggy Knee (Back Punch, Front Kick) and Kneet Trick (Towards + Back Punch, Front Kick) now move slightly further and have a larger hit region when opponent is in a combo
- Devastating Blow (Away + Back Punch) fully charged now starts up 3 frames faster and recovers 3 frames faster
- Kroco-Die-Le (Front Kick) first hit has 12 more frames of hit advantage
- Acid Spit Ball is a new Special Move performed by holding (Front Punch) during Acid Spit or Enhanced Acid Spit
- (Air) Falling Fangs & Enhanced (Air) Falling Fangs can now be cancelled by holding Down
- Enhanced Invisibility now becomes fully invisible about 2 seconds faster
- Scorpion
- Added new Kombo Attack Fire Pillar Thrust (Towards + Front Kick, Back Kick)
- Increased Hit Region & landing speed of Get Over There (Jump + Front Punch, Front Punch, Back Punch) and it now has a different hit reaction
- Fixed rare situation where opponent would pass through Scorpion after being hit by Spear near the corner
- Fixed being able to extend Finish Him sequence by duck attacks cancelled into Spear
- Sindel
- Input for (Air) Hairball can now be buffered during the start-up of (Air) Levitate
- Fixed rare issue with (Air) Levitate which could cause the move to become disabled if Sindel performs a grounded attack the same frame as landing from Levitate Cancel
- When Enhanced Queen's Kommand hits Khameleon, the current Disguise color will be used for the Kameo meter
- Fixed delay that could sometimes happen on being able to use Kameo moves after successful Enhanced Queen's Kommand
- Smoke
- Fixed issue that could cause Tele-Stab (Away + Back Punch) to miss opponents when cornered and performed immediately after being hit by a throw
- Omni-Man
- Fixed rare issue with (Air) Fly specials which could cause Enhanced (Air) Fly to be prioritized if Omni-Man performs a grounded attack the same frame as landing after an (Air) Fly
- Quan Chi
- Zone of Waste armor being applied no longer resets combo counter & damage scaling
- Fixed issue that could cause Zone of Fear to not spawn if opponent is performing a Parry
- Fixed issue with Field of Bones that could cause two Bone Cages to appear
- Fixed Zone of Waste able create two Zones when using Practice Settings -> Team Settings
- Enhanced Zone of Waste is now available in Practice Settings -> Team Settings
- Peacemaker
- Heavy Overhand Of Justice (Back Punch) does 20 less damage
- Enhanced Force Multiplier does 10 less damage on 2nd & 3rd hits
- Activate Human Torpedo! does 10 less damage
- Enhanced Human Torpedo! does 20 less damage & has increased combo damage scaling
- Enhanced Sonic Boom does 20 less damage
- Activate Force Field can absorb a maximum of 2 hits & lasts 2 seconds shorter
- Fixed issue that could cause Eagly to still attack if Ground-Air Offensive or Beautiful Bird Bullet had just been blocked
- Fixed issue with The Ultimate Ally causing hit pause to only apply to the opponent when it is interrupted instead of both players
- Fixed issue that could cause Activate Human Torpedo! to sometimes push knocked down opponents
- Fixed issue with Activate Anti-Gravity Soft Landing could go in an incorrect direction when cancelling into jump attacks near Arena walls
- Fixed rare issue that could cause Enhanced Activate Forcefield to stack with other buff moves with specific timing
- Fixed camera issue during a mirror match when both players perform "Activate Anti-Gravity" at the same time
- When Fatal Blow is blocked or misses, Peacemaker's assault rifle will no longer disappear abruptly when hitting the ground
- Fixed issue with Activate Force Field done at precise timing as the previous Force Field buff expires that could result in some missing visual effects
- Fixed visual issue that could occur if Peacemaker was teleported by Motaro during some special moves with specific timing
- Adjusted Helmet impact audio when Chambered Round Gear is equipped
- Frost (Kameo)
- Fixed rare issue that could cause Snow Flakes to cause a desync during a Krossplay match
- Jax (Kameo)
- Slightly increased hit region on Back Breaker when opponent is in a combo
- Fixed issue with Kameo meter color getting stuck purple if practice reset is used at specific timing
- Kung Lao (Kameo)
- Buzz Saw no longer hits airborne opponents not in a combo
- Sektor (Kameo)
- Flame Thrower second hit now is considered a projectile instead of melee attack
- Scorpion (Kameo)
- Hell Blades hit reaction has 13 more frames of hit advantage before the opponent is knocked down
- Shujinko (Kameo)
- Shujinko recovers from his Breaker 15 frames earlier
- Fixed Shujinko being briefly invisible if he performs a Breaker then immediately performs Kameo attack
- Most Copy Kat & Mimic additional abilities are now shown in the move list
- Shujinko has learned additional Kopy Kat & Mimic abilities from many Fighters
- Ashrah
- Mimic Light Ascension recovers 7 frames faster
- Hold Down during Kopy Kat Heaven’s Beacon to perform Hell’s Pillar
- Baraka
- Copy Kat Bleeding Blade recovers 9 frames faster
- Mimic Stab Stab will now briefly impale airborne opponents with Broken Blades dealing bleed damage over time and causing them to take increased block damage
- Hold Down during Mimic Stab Stab to perform Baraka Barrage
- Geras
- Shujinko advances slightly during Kopy Kat Sandstorm
- Hold Down during Kopy Kat Sandstorm to perform Denial
- General Shao
- Kopy Kat Power Strike recovers 3 frames faster
- Hold Up during Mimic Death Quake to perform Klassic Kahn
- Havik
- Shujinko advances slightly during Mimic Seeking Neoplasm
- Hold Down during Mimic Seeking Neoplasm to perform Neoplasm
- Johnny Cage
- Kopy Kat Shadow Kick recovers 5 frames faster on hit, 10 frames faster on miss, & is now -7 on block (up from -15)
- Mimic now performs Rising Star instead of Ball Buster
- Hold Down during Kopy Kat Shadow Kick to perform Ball Buster
- Hold Down during Mimic Rising Star to perform Throwing Shade
- Kenshi
- Shujinko advances slightly during Kopy Kat Ancestral Guard
- Hold Down during Kopy Kat Ancestral Guard to perform Force Push
- Hold Up during Mimic Summon Ancestor to perform Soaring Sento
- Kitana
- Kopy Kat Square Wave can be repeated by pressing Up + Kameo as he hits up to 2 times
- Kopy Kat Square Wave is now -12 on block at close range (up from -22)
- Shujinko advances slightly during Mimic Fan-Nado & now recovers 21 frames faster on hit
- Hold Down during Kopy Kat Square Wave to perform Fan Toss
- Kung Lao
- Kopy Kat Buzzsaw recovers 16 frames faster
- Hold Up during Mimic Shaolin Spin to perform Soaring Monk
- Hold Down during Mimic Shaolin Spin to perform Kung-Kussion
- Li Mei
- Shujinko advances slightly during Kopy Kat Shi Zi Lion
- Kopy Kat Shi Zi Lion recovers 10 frames faster on hit & 16 frames faster on miss or block
- Hold Up during Mimic Nova Blast to perform Sky Lantern
- Press Up + Kameo just after Mimic Sky Lantern to perform Air Nova Blast
- Liu Kang
- Kopy Kat Low Dragon recovers 10 frames faster
- Hold Up during Kopy Kat Low Dragon to perform Cosmic Flames
- Hold Up during Mimic Dragon’s Tail to perform Dragon’s Breath
- Mileena
- Kopy Kat Straight Sai recovers 9 frames faster
- Fixed flickering visuals that could occur during Mimic Roll
- Shujinko will no longer sometimes switch sides when Mimic Roll is blocked
- Mimic Roll is now -33 on Block (up from -55) & recovers 7 frames faster on Hit
- Hold Down during Kopy Kat Straight Sai to perform Low Sai
- Nitara
- Kopy Kat Bad Blood recovers 15 frames faster
- Mimic Leap Of Faith can now hit standing opponents & recovers 1 frame faster
- Hold Down during Mimic Leap Of Faith to perform Dark Plunge
- Hold Up during Mimic Leap Of Faith to perform Blood Sacrifice unless Nitara is Fighter Partner
- Raiden
- Mimic Lightning Port now does 60 damage (up from 20)
- Hold Down during Kopy Kat Electric Orb to perform Electric Fly
- Rain
- Mimic Upflow recovers 5 frames faster on hit
- Kopy Kat Water Beam can now be charged by hold Kameo Button
- Kopy Kat Water Beam Charge can be cancelled by Block for 1 bar of Super Meter
- Hold Down during Mimic Upflow to perform Water Gate Activate
- Reiko
- Kopy Kat Tactical Takedown now recovers 13 frames faster on miss & is -14 on Block (up from -26)
- Mimic now performs Pale Rider instead of Retaliation
- Hold Up during Mimic Pale Rider to perform Retaliation
- Hold Down during Kopy Kat Tactical Takedown to perform Assassin Throwing Stars
- Reptile
- Kopy Kat Acid Spit is now -7 on block (up from -10)
- Hold Up during Kopy Kat Acid Spit to perform Acid Spit Ball
- Hold Down during Mimic Force Ball to perform Dash Attack
- Scorpion
- Hold Up during Kopy Kat Rope Spin to perform Flame-Port
- Hold Down during Mimic Spear to perform Devouring Flame
- Shang Tsung
- When performing Mimic Form Stealer, Shujinko will wait until all ongoing effects are finished before morphing back from the opponent's Kameo
- Fixed Shujinko morphing at the incorrect time during Shokan Stomp after Mimic Form Stealer when facing Shang Tsung & Goro
- Hold Up during Mimic Form Stealer to perform Far To Close Triple Ground Skull
- Hold Down during Mimic Form Stealer to perform Close To Far Triple Ground Skull
- Sindel
- Hold Up during Kopy Kat Hair Ball to perform Queen’s Command
- Hold Down during Kopy Kat Hair Ball to perform Low Hairball
- Smoke
- Kopy Kat Shadow Blade is now +11 on hit (up from 0)
- Hold Down during Kopy Kat Shadow Blade to perform Smoke Bomb
- Sub-Zero
- Hold Up during Kopy Kat Ice Slide to perform Ice Clone Charge
- Hold Down during Mimic Ice Ball to perform Deadly Vapors
- Tanya
- Kopy Kat Heavenly Hand recovers 9 frames faster
- Shujinko advances slightly during Mimic Drill Kick
- Tanya’s Staff will no longer appear in Shujinko’s hand when Mimic Drill Kick is blocked
- Hold Up during Mimic Drill Kick to perform Umgadi Dodge
- Omniman
- Kopy Kat Mega Clap recovers 2 frames faster
- Hold Up During Mimic Honorable Death to perform Up And Away (was Hold Forward)
- Quan Chi
- Hold Down during Kopy Kat Head Rush to perform Falling Death
- Peacemaker
- Kopy Kat Force Multiplier recovers 6 frames faster
- Sonya (Kameo)
- Sonya will no longer be pushed by the opponent while charging Energy Rings
- Tremor (Kameo)
- Rolling Rock & Ground Pound no longer hit airborne opponents not in a combo
- Khameleon (Kameo)
- Increased hit region on 2nd hit of Fan Toss for the first frame the attack is active
- Fixed rare issue that could cause incorrect combo scaling when using Sai or Fan Lift in a combo
- Janet Cage (Kameo)
- Slightly increased combo damage scaling on Box Office Bomb & Box Office Bang
- Fixed several attacks performing hit-only follow-ups when connecting with Mime Time
- Fixed Forceball visual issues when being reflected or destroyed
- Sweepstakes (Away + Back Kick during Stunt Double) no longer hits airborne opponents not in a combo
- Baraka
3/7/2024
ALL PLATFORMS
General Fixes & Adjustments
- Delayed when players can move in Round 2 & later by 29 frames to match Round 1
Character Specific Adjustments - Main Fighters
- Johnny Cage
- The Bee's Knees (Down + Front Punch) now has 7 startup frames (up from 6)
- Rough House (Front Punch, Front Punch) is now +1 on block (down from +3)
- Kenshi
- Slightly reduced the damage done on block by Ancestor’s Attacks
- Raiden
- Reduced the damage done on block by Electromagnetic Storm & Enhanced Electromagnetic Storm
- Peacemaker
- Fixed Force Multiplier not enabling Auto Block leading to unintended linked combos
- Slightly increased the combo damage multiplier on Force Multiplier
- The Eagley cooldown after blocking Ground-Air Offensive & Beautiful Bird Bullet is now the same as when they hit or miss (3 seconds)
- The Eagley cooldown after Eagley assists during Shove is now 2 seconds (up from 0.5 seconds)
Character Specific Adjustments - Kameo Fighters
- Kung Lao
- Slightly increased the cooldown & slightly reduced the recharge rate of Buzz Saw when held
- Stryker
- Reduced the recharge rate of Low Grenade Toss to match High Grenade Toss
3/4/2024
PC STEAM & EPIC GAMES STORE
System requirement changes
- Size from 100GB to 140GB to account for current and future Kombat Pack content
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Peacemaker Roster Character
- Added Janet Cage Kameo Character (Available March 2024)
- Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
- Fixed several visual issues with brutalities
- Fixed visual issues with several projectiles after being reflected
- Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
- Match Timer now resumes immediately if a Fatal Blow misses or is blocked
- Added Kameo Form sound option to Accessibility Extra Audio Feedback Settings
- Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
- Fixed rare issue near arena corners that could result in excessively long delay before a turnaround occurs
- Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown
Online
- Players can now manually link a game profile to a WB Friends Account
- Added Social Menu where players can add others to their WB Friend List & manage their WB Friend Account
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
- Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
- Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
- Fixed online rollback issue with characters’ visuals changing when blocking certain brutalities starting attacks while at low health
- Adjusted Match found sound when looking for a Kombat League match
- Fixed an online issue that caused framerate to drop when the opponent continuously pauses during the match.
Invasions
- Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
- Added in-game HUD indicators displaying Modifiers active during a match
- Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
- Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
- Removed negative passive bonuses from some Relics
- Konsumables with Stat Bonuses are now rewarded in more areas
- Krowns can now be rewarded for defeating Major Enemies
- Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
- Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
- Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation
Practice Mode
- Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
- Added ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”
Ashrah
- Heaven / Hell Mode Debuffs
Geras
- Countdown Charges
General Shao
- Axe & Dark Energy
Johnny Cage
- Hype & Wowing Out
Kenshi
- Sento & Spirit
Havik
- Link Active
Nitara
- Blood Sacrifice
Raiden
- Electric Charge
Sindel
- Inspire Active
Tanya
- Royal Guidance
Quan Chi
- Zones
Tremor
- Variation
Khameleon
- Disguise
Character Specific Adjustments
- Main Fighters
- Ashrah
- Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo
- Baraka
- Fixed Chop Chop using same input regardless of Alternate Kontrols setting
- General Shao
- Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
- Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks
- Havik
- Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
- Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt
- Johnny Cage
- Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state
- Kenshi
- Kameo Meter color is now blue when Ancestor is active
- Kenshi will now take 20 damage when Ancestor is hit by an attack
- Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
- Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur
- Kung Lao
- Fixed throw immunity during some recovery frames of Hat Toss
- Li Mei
- Enhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain characters
- Liu Kang
- Fixed visual issue that could occur when Dragon's Breath is interrupted by Sub-Zero's Ice Klone
- Mileena
- Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
- Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon's Fan Lift
- Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent's kameo
- Fixed visual misalignment during "Maybe Next Time" brutality
- Nitara
- Fixed visual issue with Wings having improper animation after missing Fatal Blow
- Rain
- Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
- Fixed Ancient Trap interacting with some reflect moves
- Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon's Fan Lift
- Reiko
- Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier's Spearit (Fatal Blow) while close to the arena corner
- Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao's Away We Go
- Shang Tsung
- Fixed Bed of Spikes interacting with reflect moves
- Added visual effect to signify when Form Stealer damage boost has ended
- Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form
- Sindel
- Kameo Meter color is now pink when Enhanced Queen's Kommand is active
- Using Snatched (Fatal Blow) while Enhanced Queen's Command is active no longer ends control over opponent's Kameo
- Fixed rare issue that could cause Sindel's Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent's Kameo with Enhanced Queen's Command
- Stolen Kameos using Enhanced Queen's Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner
- Smoke
- Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing
- Sub-Zero
- Fixed visual issue that could cause Ice Klones to appear in cinematics
- Tanya
- Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
- Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent's Kameo
- Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
- Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent's Kameo
- Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro
- Omni-Man
- Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Quan Chi
- New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
- Zone of Fear now lasts 2 seconds longer
- Zone of Fear & Zone of Power along with Zone of Waste can now be active at the same time
- Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
- Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
- Adjusted victim region while duck blocking
- Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
- Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
- Fixed Sareena Jataaka's Kurse still triggering if it is only connecting with Field of Bones
- Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
- Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
- Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
- Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man's Viltrumite Stance
- Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero's Ice Klone Charge
- Fixed an issue which would allow opponent's Shujinko to use Zone of Power to buff their projectiles
- Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
- Darrius (Kameo)
- Fixed AI being unable to perform several followups to Tornado Kick
- Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability
- Jax(Kameo)
- Kameo Meter color now changes when Ground Pound is active
- Adjusted AI behavior when it tries to avoid Ground Pound
- Kano (Kameo)
- Fixed visual issues with several Fighters’ weapons during the Eye Laser and Forward Throw animations
- Kung Lao (Kameo)
- Fixed animation issue when the Spin is blocked at far ranges
- Motaro (Kameo)
- Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main character
- Scorpion (Kameo)
- The main character will now pass through other characters when pulled by Get Over Here
- Fixed visual issue with Hell Blades brutality causing the victim to move in certain circumstances
- Shujinko (Kameo)
- When morphing into the opponent Shang Tsung's kameo and using the full Kameo Meter, Shujinko will return to his normal state
- Stolen Kitana Fan-Nado can now be directed close or far
- Fixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when used
- Fixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same time
- Sub-Zero (Kameo)
- Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstances
- Fixed lingering visual effects appearing after missing Fatal Blow
- Tremor (Kameo)
- Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearing
- Fixed Rolling Rock visual effects lingering after it collides with Sub-Zero's Ice Klone
- Khameleon (Kameo)
- HUD weapon icon will now pulse to indicate Disguise is about to change
- Slightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a combo
- Fan Lift will now work on characters that have projectile immunity active
- Fixed Breaker being possible while Khameleon is on cooldown
- Using Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reaction
- Fixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic
- Ashrah
2/2/2024
ALL PLATFORMS
General Fixes & Adjustments
- Fixed issues with lifespan of some VFX.
- Fixed issues with some SFX not playing.
- Fixed issues with certain scorch marks during fights.
- Fixed issues with stiff cloth.
1/29/2024
ALL PLATFORMS
General Fixes & Adjustments
- Addressed a desync that occurs during Kombat League Sets.
- Lowered the requirements of Invasions Season 3 Klue, Sai-O-Nara, from 9 to 4 connected Sai Toss.
- Fixed progression loss for first time users in Invasions.
1/16/2024
ALL PLATFORMS
General Fixes & Adjustments
- Fixed a desync that occurs during Kombat League sets.
- Adjusted the timing of the match found audio cue.
12/14/2023
ALL PLATFORMS
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI, adjustments & improvements
- Improvements to Screen Reader & Text to Speech functionality
- Visual improvements to several Brutalities
- Added Quan Chi Roster Character
- Added Khameleon Kameo Character (Available 1/16/24)
- Added Slay Bells Finisher, available in Seasonal Fatality Bundle
- Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
- Added Holiday skins for Kitana, General Shao, and Reptile
- Rounds to Win can now be increased to 5 in Gameplay Settings
- Adjusted ticking sound effects Audio when timer is below 10 in a round
- Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
- Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
- Challenges are no longer highlighted for DLC characters that are not unlocked
- Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
- Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
- Fixed rare crashes that could occur by signing out of profiles at specific timing
- Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
- Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
- Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung's Injection
- Fixed a rare issue that could cause playback errors on Replays
- Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
- Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
- Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
- Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
- Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
- Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
- Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
- Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur
Online
- During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
- Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
- Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
- Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
- Kameos will no longer sometimes flash as if they were hit when a Quitality occurs
Invasions
- Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
- Fixed visual issues with Omni-Man's cape & Nitara's wings when entering & leaving portals
- Fixed visual obstruction that occurs when finishing “Hide” Encounter in Shang Tsung's Laboratory
- Fixed issues that could occur when repeatedly changing speeds while moving on stairs
- Fixed visual issues that could occur when traveling from Shang Tsung's Laboratory to Tarkatan Colony
- Talismans can now be used during Finish Him / Finish Her
- Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location
- Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
- Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
- Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
- Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
- Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
- Fixed Flawless Victories in one round fights being counted as a Double Flawless
- Adjustments to generation of Gateway Mesa & other dynamic Towers
Practice Mode
- Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
- Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
- Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
- Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
- Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
- Added Show HUD Option to Practice Settings
- Added Super Fill Amount Option to Practice Settings
- Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
- Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health
Character Specific Adjustments - Main Fighters
- Baraka - Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup
- General Shao
- Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
- Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits
- Geras - Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
- Havik - Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup
- Johnny Cage
- When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
- Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko's Enhanced Assassin Throwing Stars with specific timing
- Kenshi - Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
- Kitana - Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo
- Kung Lao - Adjusted invulnerability window after the attack of Fatal Blow successfully hits
- Li Mei - Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time
- Liu Kang - Fixed rare visual issues that could occur when Dragon Tail is reflected
- Mileena - Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances
- Nitara
- Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
- Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
- Fixed Bloody Bolt sound using wrong audio channel when near corners
- Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara
- Raiden - Adjusted invulnerability window after the attack of Fatal Blow successfully hits
- Rain
- Adjusted gravity scaling on Rain God when it used for the first time in a combo
- Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield
- Reiko - Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions
- Reptile
- Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
- Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
- Dash Attack follow-up attack no longer enables Auto Block
- Force Ball will no longer sometimes be able to hit Sub-Zero's Ice Klone Charge after it has disappeared
- Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility
- Shang Tsung - Fixed rare visual issues that could occur when winning a match while morphed into the opponent
- Sindel
- (Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
- Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
- Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
- Fixed a rare situation where combo counter could be reset during Breaker Denied
- Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
- Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command
- Smoke - Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing
- Sub-Zero
- Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
- Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time
- Tanya
- Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
- Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas
- Omni-Man
- Adjusted invulnerability window after the attack of Fatal Blow successfully hits
- Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
- Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
- Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
- Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
- Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
- Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
- Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
- Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
- Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
- Fixed several visual issues that could occur when Invincible Rush hits a Kameo
- Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
- Giblet Maker Brutality will no longer sometimes use the wrong blood color
- Fixed several situations that could cause incorrect face animations to occur
Character Specific Adjustments - Kameo Fighters
- Cyrax (Kameo)
- Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
- Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal
- Darrius (Kameo)
- Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
- Eat Dirt can now be delayed for a slightly longer duration
- After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
- After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
- After executing Twister Kicks, the recharge delay is shorter
- After executing Volleyballistic, the recharge rate has been increased
- Frost (Kameo) - After executing Volleyballistic, the recharge rate has been increased
- Goro (Kameo)
- After executing Volleyballistic, the recharge rate has been increased
- The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
- Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted
- Kano (Kameo)
- Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
- Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner
- Kung Lao (Kameo) - Increased Buzz Saw Main Fighter recovery on block by 5 frames
- Motaro (Kameo)
- After executing Reflect & Moving Reflect, the recharge rate has been increased
- After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
- Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block
- Sareena (Kameo) - Kia's Blades will no longer sometimes still return after they are destroyed
- Scorpion (Kameo)
- After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
- Hell Blades recovers 16 frames faster on block & 5 frames faster on miss
- Sektor (Kameo)
- Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
- Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block
- Shujinko (Kameo)
- Increased base health value to 400 (from 300)
- Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
- Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
- Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
- The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
- Sonya (Kameo)
- Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
- Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
- Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling
- Stryker (Kameo) - Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena
- Tremor (Kameo)
- Increased base health value to 400 (from 300)
- Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
- Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
- Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
- Fixed visual issues when Tremor exits after performing several attacks
- Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command
11/09/2023
ALL PLATFORMS
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader & Test to Speech functionality
- Fixed issue causing character dialogue during a brutality to be missing facial animations
- Improvements to filtering in Kombat League Leaderboards
- Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
- Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
- Fixed several visual issues with brutalities
- Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
- Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
- Adjustments to scoring for Endless Tower
- Fixed rare crash that could occur when an online opponent declined after connecting
- Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
- Fixed several issues that could cause desyncs in King of the Hill
- Added additional Kombo Challenge for Fighters
Practice Mode
- Players can now change the current Kameo for either team from within Practice Settings
- Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
- Kustomize Kontrol settings will now always properly apply when using Recording
- Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors
Invasions
- Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
- Maximum Damage is now disabled in most Encounters
- Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
- Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
- Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
- Fixed visual issues with some Kombat Modifiers
- Fixed missing audio when defeating an airborne opponent in an endurance match
- Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
- Fixed crash that could occur when recharging a Talisman with more than 8 charges
- Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
- Ashrah - Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
- Geras - Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
- Geras - Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active
- Havik - Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
- Johnny Cage - Reduced base health value to 650 (from 700)
- Johnny Cage - Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow
- Kenshi - Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
- Kenshi - Enhanced Demon Drop can now be Up Blocked
- Kung Lao - Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
- Kung Lao - Fixed visual issue with his hat returning with no visual effects in certain circumstances
- Mileena - Adjusted auto-facing of Enhanced Roll follow-up attack
- Mileena - Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
- Nitara - Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
- Nitara - Fixed visual issue with wings animation being incorrect when a throw escape occurs
- Rain - Holding Rain God now allows for additional diagonal Up directions
- Rain - Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
- Rain - Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
- Rain - Fixed AI being unable to use Water Gate portals
- Reptile - Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
- Shang Tsung - Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
- Shang Tsung - Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
- Sindel - Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
- Sindel - Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
- Smoke - Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
- Smoke - Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
- Smoke - Fixed visual issue during the startup of Smoke-Port
- Cyrax (Kameo) - Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
- Frost (Kameo) - Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
- Goro (Kameo) - Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
- Jax (Kameo) - Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
- Motaro (Kameo) - Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
- Motaro (Kameo) - Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
- Sareena (Kameo) - Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades
- Scorpion (Kameo) - Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
- Sektor (Kameo) - Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
- Shujinko (Kameo) - Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
- Shujinko (Kameo) - Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
- Shujinko (Kameo) - Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
- Shujinko (Kameo) - Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
- Shujinko (Kameo) - Fixed AI being unable to use several stolen moves
10/26/2023
ALL PLATFORMS
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Halloween Finisher, which is available in the Premium Store
- Added Halloween Variant to Cage Mansion Arena, available for free to all players
- Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
- Shrine can now be activated right away after receiving a reward
- Fixed cases where the yellow notification for New Items would not clear
- Fixed issue that sometimes causes players to not have access to DLC while Offline
- Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
- Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
- Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
- Added ability to Tag Moves to the screen during play from the Move List
- Move List now returns to last tab used & remembers if Advanced View is toggled
- Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
- Tutorial Mode text adjustments & corrections
- Removed difficulty selection from Endless Tower in Klassic Towers
- Added Online Leaderboards to Klassic Towers
- Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
- In-game Ping / Connection Indicator can now be enabled in Online Options
- Added Forever King Mode to Online KOTH
- Fixed visual issues occurring after some brutalities were performed
- Fixed visual issues that sometimes occurred when a Quitality happened in the air
- Fixed an issue that could cut off some intro clash dialogue early
- Adjusted last hit animation when defeating your opponent with a jumping attack
- Increased default combo damage scaling on sweep & fast knockdown reactions
- Announcer will now say the Arena name after a Random Arena is selected
- Fixed several situations where facial animations would get stuck in one pose for an extended period of time
- Fixed several issues that could occur when defeating an endurance opponent
- Fixed several visual issues in Test Your Might
- Fixed several visual issues that could occur during victory cinematics
- Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
- Fix for several brutalities causing the game to become unresponsive under certain rare conditions
- Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
- Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
- Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
- Removed the ability to perform a reversal without letting go of block
- Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
- Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
- Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
- Fatal Blows now use the correct reduced combo damage scaling
- Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
- Fixed specific situations where the character performing Breaker would instantly recover
- Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
- Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
- Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
- Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state
Practice Mode
- Fixed changes to Kontrols not working correctly when using playback recording
- Block Type now appears when Damage Text is On if the attack does zero damage
- Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
- Fixed issue with Auto Block not functioning if Breaker Mode is set to On
- Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
- Jump Movement Mode now immediately jumps after recovery has ended from being hit
Invasions
- Fixed some camera positioning issues
- Adjusted Armor on some common enemies
- Super Armor no longer reduces damage
- Reduced the chance for Ambushes to trigger
- Players can now toggle to a faster navigation speed by pressing R3
- Talismans now have 1 hit of Armor reduced reduced startup & recovery
- Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
- Fixed several lingering visual effect issues during kombat
- Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
- Fixed a UI issue with stats causing them to not properly display if increased above 254 points
- Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
- Players can now use a Talisman while morphed into opponent as Shang Tsung
- Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
- Elemental Armor is now based on number of hits instead of damage (resisted damage doesn't count as a hit, effective damage shatters it).
Story Mode
- Fixed several cutscene transition camera issues
- Fixed visual and audio issues with several Timeline Invaders during Chapter 15
- Ninja Mime Timeline Invader will no longer talk
Character Specific Adjustments
- Ashrah - Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
- Ashrah - Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
- Baraka - Stab Stab has increased combo damage scaling when hit out of synced animation
- Baraka - Chop Chop has increased combo damage scaling when hit out of synced animation
- Baraka - Adjusted Victim Regions when stand blocking & Up Blocking
- Baraka - Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
- General Shao - Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
- General Shao - Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko's Kopy Kat while it is planted from Power Strike
- General Shao - Fixed issue which was causing all special moves to do less block damage than expected
- General Shao - Fixed visual effects issue during Fatal Blow startup
- Geras - Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Geras - History Lesson has increased combo damage scaling when hit out of synced animation
- Geras - Interrupting History Lesson now causes combo damage scaling to be applied
- Geras - Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
- Geras - Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
- Geras - Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
- Geras - Fixed visual issue when Geras is defeated while using Redo
- Geras - Fixed issue with glowing eye color not changing based on selected Palette
- Geras - AI will now execute Time Klone attacks while Double Time is active
- Havik - Blood Bath has increased combo damage scaling when hit out of synced animation
- Havik - Interrupting Skab Stab now causes combo damage scaling to be applied
- Havik - Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
- Havik - Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
- Havik - Fixed several End of Round taunt visual issues
- Johnny Cage - Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
- Johnny Cage - Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
- Kenshi - Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
- Kenshi - Fixed visual issue with Kenshi's sword not appearing as your Kustomized sword during Ancestral Assist
- Kenshi - Fixed lingering visual issue with some End of Round taunts
- Kenshi - Adjusted audio during Upper Gash (Jump + Back Punch)
- Kenshi - Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
- Kitana - Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
- Kitana - High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
- Kung Lao - Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
- Kung Lao - Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
- Kung Lao - Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
- Li Mei - Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
- Li Mei - Fixed visual effects flickering at the end of her victory screen
- Mileena - Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Mileena - Enhanced Roll has increased combo damage scaling when hit out of synced animation
- Mileena - Fixed lingering visual effects after Roll is punished on block
- Mileena - Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
- Mileena - Fixed mask clipping issues on several Palettes
- Nitara - Blood Sacrifice now does 5 damage (down from 50)
- Nitara - Fixed issue which was causing all special moves to do slightly less block damage than expected
- Nitara - Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
- Nitara - Adjusted audio during Quick Taste
- Raiden - Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
- Raiden - Shocker has increased combo damage scaling when hit out of synced animation
- Raiden - Increased combo damage scaling on Enhanced Shocker
- Raiden - Electric Fly has increased combo damage scaling when hit out of synced animation
- Raiden - Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
- Raiden - He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
- Raiden - Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
- Rain - Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
- Rain - Rain God hit reaction adjusted
- Rain - Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
- Rain - Drizzle (Jump + Back Punch) is now vulnerable to Up Block
- Rain - Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
- Rain - Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
- Rain - Fixed rare audio issue that could cause the opponent's sound effects to be distorted for a short time if Rain's Throw is interrupted
- Reiko - Savage Siege (Back Kick, Front Kick) hit reaction adjusted
- Reiko - Interrupting Pale Rider now causes combo damage scaling to be applied
- Reiko - Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
- Reiko - Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
- Reptile - Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
- Reptile - Death Roll has increased combo damage scaling when hit out of synced animation
- Reptile - Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
- Reptile - Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
- Reptile - Fixed incorrect blood color appearing when hit by certain attacks and brutalities
- Scorpion - Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
- Scorpion - Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
- Scorpion - Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
- Sindel - Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
- Sindel - Fixed visual issue when Fatal Blow hits the opponent close to the corner
- Sindel - Fixed missing visual effects on Brutality Victory pose
- Sindel - Adjusted audio during Inspire & Enhanced Inspire
- Shang Tsung - Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
- Shang Tsung - Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
- Shang Tsung - Injection has increased combo damage scaling when hit out of synced animation
- Shang Tsung - Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
- Shang Tsung - Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
- Shang Tsung - The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
- Shang Tsung - Fixed face animations sometimes not working as intended when morphing into opponent
- Shang Tsung - Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
- Shang Tsung - Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
- Smoke - Smoke Bomb no longer ignores combo damage scaling on last hit
- Smoke - Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
- Smoke - Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
- Smoke - Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
- Sub-Zero - Ice Klone will no longer disappear when teleported by his own Kameo
- Sub-Zero - Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
- Sub-Zero - Fixed visual issues when hitting Kameos with Deadly Vapors
- Tanya - Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
- Tanya - (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
- Tanya - Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Tanya - Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
- Tanya - Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
- Tanya - Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
- Tanya - Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
- Tanya - Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)'s Arctic Armor
- Tanya - Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
- Cyrax (Kameo) - Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
- Cyrax (Kameo) - Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
- Cyrax (Kameo) - Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
- Cyrax (Kameo) - Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
- Cyrax (Kameo) - Fixed camera issues when using Kopter Chopper during some characters Throws
- Darrius (Kameo) - No longer lingers around if the round ends while he is waiting to perform Eat Dirt
- Darrius (Kameo) - Fixed clipping issues during forward throw on some Arenas
- Frost (Kameo) - Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
- Goro (Kameo) - Increased recharge delay of Raise the Roof when used more than once in the same combo
- Jax (Kameo) - Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
- Kano (Kameo) - Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
- Kung Lao (Kameo) - Adjusted the recharge rate of Buzz Saw
- Kung Lao (Kameo) - Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
- Kung Lao (Kameo) - Spin no longer has incorrect hit reaction when done as a reversal
- Kung Lao (Kameo) - Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
- Motaro (Kameo) - Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
- Motaro (Kameo) - Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
- Motaro (Kameo) - Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
- Sareena (Kameo) - Increased recharge delay of Kia's Blades when used more than once in the same combo
- Sareena (Kameo) - Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka's Kurse
- Sareena (Kameo) - Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
- Scorpion (Kameo) - Increased recharge delay of Fire Breath when used more than once in the same combo
- Sektor (Kameo) - Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
- Sektor (Kameo) - Fixed Rare visual issues during Fatal Blow
- Sonya (Kameo) - Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
- Stryker (Kameo) - Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
- Stryker (Kameo) - Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
- Shujinko (Kameo) - Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
- Shujinko (Kameo) - Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
- Shujinko (Kameo) - Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
- Shujinko (Kameo) - Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko's Mimic
- Shujinko (Kameo) - Fixed using Smoke's Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
- Shujinko (Kameo) - Shujinko morphing into a Shang Tsung opponent's Kameo will no longer cause himself to get stuck near the corner in certain rare situations
- Shujinko (Kameo) - Fixed visual issue when performing Kopy Kat against Havik
- Shujinko (Kameo) - Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
STEAM + EPIC GAME STORE
General
- Fixed desync issues relating to a bug with owned content mismatches between clients
- Fixed stuttering during gameplay with 12th gen and higher Intel CPUS caused by e-core usage on Windows 11 machines (still investigating fix for Windows 10)
- Reduced the size of crash logs significantly, and now logs will be cleaned up after a certain period of time
- Fixed invites not working for King of the Hill beyond 2 players
11/10/2023
NINTENDO SWITCH
General
- Season 1 of Invasions
- Gameplay balance changes
- Leaderboard fixes
- Visual improvements and general bug fixes
- Performance improvements
- Loading time improvements
- Stability fixes
- Localization fixes
27/09/2023
XBOX X|S + PLAYSTATION 5
General
- Addressed issues in Invasions
- Daily/Weekly quests can now all be completed
- Brutality move lists corrected
- Stability fixes
- Localization fixes
STEAM + EPIC GAME STORE
General
- Addressed issues in Invasions
- Daily/Weekly quests can now all be completed
- Brutality move lists corrected
- Stability fixes
- Localization fixes
- Added keyboard mapping to use Keyboard-To-Speech during online matches
- Added setting to disable Motion Blur
- Fixed situations where transitioning from cutscenes would not disable V-Sync
- Fixed VFX behavior during lower framerates
- Fixed facial animations for Quan Chi
- Fixed physics behavior during Brutalities
- General UI & text improvements
- Mouse support improvements
14/09/2023
XBOX X|S + PLAYSTATION 5
General
- General bug fixes
- Added and fleshed out accessibility options
- Character polish and tuning pass
- Added numerous additional finishing moves
- Improved and refined UI to include additional new options
Invasions
- Substantial revisions and polish on various encounters
- General UI Improvements
- General bug fixes
- Rebalanced boss fights
- Adjusted mesa progression
- Added Season 1 content
- Added challenge towers in the gateway mesa
Story
- Improvements to the movie player
- Visual polish to numerous scenes
- Tuning of the story finale and final boss
- 4k resolution movies added
Online
- Improvements to matchmaker
- Bug fixes to online modes
NINTENDO SWITCH
General
- Enables additional character/kameo roster, additional arenas, and kustomization
- Enables full tutorials, fatality practice, practice mode
- Enables Towers and Tournament modes
- General bug fixes
Story
- Enables full story campaign
Online
- Enables online gameplay
STEAM
General
- Fixes stuttering on certain hardware configurations during cutscenes
- Fixes some DLCs not properly granting on Epic Game Store
EPIC GAME STORE
General
- Fixes stuttering on certain hardware configurations during cutscenes
- Fixes some DLCs not properly granting on Epic Game Store